Gain 25 Ability Power & 25% Attack Damage. Triple it when below 50% Health.
Gain 40 Armor & 40 Magic Resist. Triple it when above 50% health.
Gain 2 completed items that fit this champion's role.
Gain +1 Range. Every 2 seconds this champion doesn't move, gain 6% Attack Damage.
Gain 12% max Health. Every 4 seconds, gain another 12% (up to 5 times).
Gain 4.5% Damage Amp for each activated non-unique trait you have.
Gain 10% Attack Speed. On cast, gain 15% stacking Attack Speed for the rest of combat.
Gain 20 Mana each kill.
Gain 15 Ability Power. On cast, your team gains 2 Ability Power for every 20 Mana spent.
Combat Start and every 8 seconds: Grant 12% max Health Shield to self and 2 lowest health allies for 4 seconds.
Gain 20% Attack Damage. Every 3 times they attack, your team gains 4% Attack Damage.
This champion's attacks and Ability executes enemy champions at 15% health or lower.
Gain 60 Armor and 60 Magic Resist. When damaged, deal 20% of the damage blocked to adjacent enemies as magic damage.
Gain 1000 Health and grow greatly in size.
Gain 30 Ability Power. Each time an ally dies, gain 5% of their Ability Power.
Gain 12% Damage Amp, increased to 36% against units with a lower star level.
Max mana reduced by 10%, increased by 10% each time this champion casts (up to 40%).
Gain Attack Damage equal to 30% of Armor. Gain 50 Armor.
Ability casts 20% "Chill" (reduce Attack Speed) enemies for 4 seconds. When "Chilled" enemies die, they stun the nearest enemy for 1 second.
Gain 15% Attack Damage. The next attack after casting gains 35% Critical Strike Chance and deals 90% true damage.
Gain 6 stars that orbit this champion. Each star deals 75 magic damage and the orbit expands to hit the champion's current target.
No longer gain Mana but instead cast their Ability every 4 seconds.
Gain Ability Power equal to 25% of Magic Resist. Gain 65 Magic Resist.
Every 6 seconds, turn invisible for 1 second. The next attack has 100% Critical Strike Chance.
Gain 1% Damage Amp for each star level on your board. Three-star champions grant 8% Damage Amp instead.
Attacks deal 30 bonus true damage, plus 12 true damage for each time the target was damaged by this effect.
Gain Armor and Magic Resist equal to 50% of Ability Power.
Gain 5 gold. Gain 15% Damage Amp and 1% more per 2 gold you have (up to 40%).
On first death, revive to full Health, gain 50% Attack Speed and 20% Omnivamp but lose 12.5% Health each second.
Attacks deal an additional 40% Attack Damage to the target and adjacent enemies.
Every second, deal magic damage in a 1-hex radius equal to 3% of their max Health. Radius increases every 6 seconds.
Attacks deal bonus physical damage equal to 20% of this champion's max Health. (Cooldown: 2.5 seconds)
After 10 seconds of combat, ascend, gaining 50% max Health and 60% Attack Speed
Combat start: grant 15% of their Attack Damage, Ability Power, Health, Armor, and Magic Resist to adjacent allies.
This champion gains 15% Attack Speed. Every 1 kills, they permanently gain 1% more (doubled in Hyper Roll).
Gain up to 100% Critical Strike Chance based on target's missing Health. Every 3 seconds, target the lowest percent Health enemy in range.
Every 2 seconds, deal 130% (AP) magic damage in a 1-hex radius and heal this champion for 100% of damage dealt.
On takedown, charge the next target and Stun them for 1.5 seconds, then heal 10% max Health.
For every 70 Mana spent, throw a 2-hex fireball that deals 6% max Health true damage and "Burns" for 5 seconds.
On death, summon a crab with 100% of their maximum Health, Armor, and Magic Resist.
Gain an emblem that matches a non-unique trait from this champion.
This champion gains 40% more Ability Power from all sources.
Gain 6% Damage Amp for every 10 player health you have lost this game.
This champion gains 66% more Armor and Magic Resist from all sources.
This champion gains 55% more Attack Damage from all sources.
Gain 3 minis that deal 30% (AD) Attack Damage every 3 attacks. Their attacks reduce Armor by 5.
Gain 30% Attack Damage. Each time an ally dies, gain 9% of their Attack Damage.
Transform into an item that gives 75% of their Attack Damage, Ability Power, Armor, and Magic Resist. Equipped items pop off.
Gain 700 Health, 25 Armor, and 25 Magic Resist. They cannot move or be stunned, and pull their target into range.
Summon 2 untargetable wolves with 50% of this champion's Attack Damage and 0.9 Attack Speed.
On first cast, leap to enemies and stun in a 2-hex radius for 1.5 seconds and gain 25% Attack Speed and 20% Omnivamp.
This champion's first attack against a new target fires a Dragonsoul blast, dealing 20% max Health true damage.
This champion disappears for 3 rounds. When they return, they gain 50 Ability Power and 50% Attack Damage.
When an ally dies, gain 70% of their current Mana.
After 3 rounds, star up a 3-star 1-cost champion to 4 stars!
Constantly deal 100% Ability Power magic damage per second in a 3-hex line and Burn enemies for 3 seconds.
Combat start: Consume the nearest ally and gain 60% of their Health and Attack Damage.
Combat start: Leap off the battlefield. After 6 seconds, arrive with 55% increased max Health and Stun all enemies for 2 seconds.
Combat start: Gain 225 Armor and Magic Resist. Every second, reduce this bonus by 10.
Gain 35% Attack Speed. On cast, knock back their target if within 2 hexes of them.
Gain a copy of the first champion this champion kills each player combat. Gain 25% Damage Amp.