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Version: 14.24.1
Berserker Rage

Gain 25 Ability Power & 25% Attack Damage. Triple it when below 50% Health.


Bulwark

Gain 40 Armor & 40 Magic Resist. Triple it when above 50% health.


Dual Wielding

Gain 2 completed items that fit this champion's role.


Eagle Eye

Gain +1 Range. Every 2 seconds this champion doesn't move, gain 6% Attack Damage.


Fortified

Gain 12% max Health. Every 4 seconds, gain another 12% (up to 5 times).


Freestyling

Gain 4.5% Damage Amp for each activated non-unique trait you have.


Hypervelocity

Gain 10% Attack Speed. On cast, gain 15% stacking Attack Speed for the rest of combat.


Kill Streak

Gain 20 Mana each kill.


Magic Training

Gain 15 Ability Power. On cast, your team gains 2 Ability Power for every 20 Mana spent.


Protective Shielding

Combat Start and every 8 seconds: Grant 12% max Health Shield to self and 2 lowest health allies for 4 seconds.


Strength Training

Gain 20% Attack Damage. Every 3 times they attack, your team gains 4% Attack Damage.


The Finisher

This champion's attacks and Ability executes enemy champions at 15% health or lower.


Thornskin

Gain 60 Armor and 60 Magic Resist. When damaged, deal 20% of the damage blocked to adjacent enemies as magic damage.


Giant-Sized

Gain 1000 Health and grow greatly in size.


Energy Absorption

Gain 30 Ability Power. Each time an ally dies, gain 5% of their Ability Power.


Bully

Gain 12% Damage Amp, increased to 36% against units with a lower star level.


Essence of Navori

Max mana reduced by 10%, increased by 10% each time this champion casts (up to 40%).


Avalanche of Armor

Gain Attack Damage equal to 30% of Armor. Gain 50 Armor.


Touch of Frost

Ability casts 20% "Chill" (reduce Attack Speed) enemies for 4 seconds. When "Chilled" enemies die, they stun the nearest enemy for 1 second.


Knockout

Gain 15% Attack Damage. The next attack after casting gains 35% Critical Strike Chance and deals 90% true damage.


Center of the Universe

Gain 6 stars that orbit this champion. Each star deals 75 magic damage and the orbit expands to hit the champion's current target.


Cosmic Rhythm

No longer gain Mana but instead cast their Ability every 4 seconds.


Arcana Overwhelming

Gain Ability Power equal to 25% of Magic Resist. Gain 65 Magic Resist.


Invisibility

Every 6 seconds, turn invisible for 1 second. The next attack has 100% Critical Strike Chance.


Force of Friendship

Gain 1% Damage Amp for each star level on your board. Three-star champions grant 8% Damage Amp instead.


One Thousand Cuts

Attacks deal 30 bonus true damage, plus 12 true damage for each time the target was damaged by this effect.


Mage Armor

Gain Armor and Magic Resist equal to 50% of Ability Power.


Avarice Incarnate

Gain 5 gold. Gain 15% Damage Amp and 1% more per 2 gold you have (up to 40%).


Last Chance

On first death, revive to full Health, gain 50% Attack Speed and 20% Omnivamp but lose 12.5% Health each second.


Titanic Strikes

Attacks deal an additional 40% Attack Damage to the target and adjacent enemies.


Slow Cooker

Every second, deal magic damage in a 1-hex radius equal to 3% of their max Health. Radius increases every 6 seconds.


Heavy Hitter

Attacks deal bonus physical damage equal to 20% of this champion's max Health. (Cooldown: 2.5 seconds)


Legacy Of Shurima

After 10 seconds of combat, ascend, gaining 50% max Health and 60% Attack Speed


Share Your Energy

Combat start: grant 15% of their Attack Damage, Ability Power, Health, Armor, and Magic Resist to adjacent allies.


Headhunter

This champion gains 15% Attack Speed. Every 1 kills, they permanently gain 1% more (doubled in Hyper Roll).


Cull The Weak

Gain up to 100% Critical Strike Chance based on target's missing Health. Every 3 seconds, target the lowest percent Health enemy in range.


Slime Time

Every 2 seconds, deal 130% (AP) magic damage in a 1-hex radius and heal this champion for 100% of damage dealt.


Unstoppable Force

On takedown, charge the next target and Stun them for 1.5 seconds, then heal 10% max Health.


Fireball

For every 70 Mana spent, throw a 2-hex fireball that deals 6% max Health true damage and "Burns" for 5 seconds.


Scuttle Familiar

On death, summon a crab with 100% of their maximum Health, Armor, and Magic Resist.


Calling Card

Gain an emblem that matches a non-unique trait from this champion.


Magic Expert

This champion gains 40% more Ability Power from all sources.


Comeback Story

Gain 6% Damage Amp for every 10 player health you have lost this game.


Defense Expert

This champion gains 66% more Armor and Magic Resist from all sources.


Attack Expert

This champion gains 55% more Attack Damage from all sources.


Mini Mees

Gain 3 minis that deal 30% (AD) Attack Damage every 3 attacks. Their attacks reduce Armor by 5.


Power Absorption

Gain 30% Attack Damage. Each time an ally dies, gain 9% of their Attack Damage.


Miniaturize

Transform into an item that gives 75% of their Attack Damage, Ability Power, Armor, and Magic Resist. Equipped items pop off.


Deep Roots

Gain 700 Health, 25 Armor, and 25 Magic Resist. They cannot move or be stunned, and pull their target into range.


Wolf Familiars

Summon 2 untargetable wolves with 50% of this champion's Attack Damage and 0.9 Attack Speed.


Diving In

On first cast, leap to enemies and stun in a 2-hex radius for 1.5 seconds and gain 25% Attack Speed and 20% Omnivamp.


Dragonsoul

This champion's first attack against a new target fires a Dragonsoul blast, dealing 20% max Health true damage.


Into the Unknown

This champion disappears for 3 rounds. When they return, they gain 50 Ability Power and 50% Attack Damage.


Nothing Wasted

When an ally dies, gain 70% of their current Mana.


Ultimate Hero

After 3 rounds, star up a 3-star 1-cost champion to 4 stars!


Laser Eyes

Constantly deal 100% Ability Power magic damage per second in a 3-hex line and Burn enemies for 3 seconds.


Hunger For Power

Combat start: Consume the nearest ally and gain 60% of their Health and Attack Damage.


Dramatic Entrance

Combat start: Leap off the battlefield. After 6 seconds, arrive with 55% increased max Health and Stun all enemies for 2 seconds.


Stoneskin

Combat start: Gain 225 Armor and Magic Resist. Every second, reduce this bonus by 10.


Repulsor

Gain 35% Attack Speed. On cast, knock back their target if within 2 hexes of them.


Hivemind

Gain a copy of the first champion this champion kills each player combat. Gain 25% Damage Amp.


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